

Every stance you know is always available to you. You do not need to ready your stances ahead of time. For example, a 5th-level fighter can select maneuvers of 3rd level or lower (as shown in the class table).Įverytime you gain a level, in a class that grants you maneuvers, you can swap an already known one for a new one appropriate for your level. Your level in a class determines the highest-level maneuvers you can select. As you gain levels, you have the option to select higher-level maneuvers. Higher-level maneuvers are more powerful than lower level ones.

Much like spells, martial maneuvers are organized by level. You never expend or use up your stances, so they are always available. In other words, you can't use an expended maneuver again until you have rested for a very short time or used an action that allows you to recover one or more expended maneuvers.Īs a result, you can normally use each of your readied maneuvers once per encounter, but sometimes you can recover one or more maneuvers you used earlier in the encounter and use them again. You can use a particular stance or maneuver as many times as you like, but each time you use a maneuver, you temporarily expend it - you lose a little of your mental focus, you exhaust some small portion of your personal ki or energy, or you simply finish the move out of position and can’t immediately launch the same attack again without assuming the proper posture and mental state first. A stance is never expended and is always available to you. A martial maneuver is a discrete extraordinary or supernatural effect that is temporarily expended after use. Martial Powers fall into two distinct categories: stances and maneuvers. Tome of Battle - Martial Powers Martial Powers
